Re: Introduction to GEGL Buffers

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- Add GPU based means of setting and retrieving pixel data with a
 unified CPU/GPU storage (an important initial part of making GEGL GPU
 accelerated.)
- mmap the tile data in the backend instead of reading/writing (port away
 from GIO).
- re-enable shared access across processes using mmap (this can currently
 be made to work with patches to GIO).

That is only what I meant with the minimaps.

Utkarsh Shukla,
Btech, Material Science and Metallurgy,
IIT KANPUR.
Mob: 9936339580
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