Re: GPU support

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Hello,


Sorry that you feel that way.  I did tell the GIMP and GEGL
developer's during proposal period that I had no previous experience
with OpenGL.  Moreover, you can read from my mailing list posts that I
admit to being a beginner in OpenGL, GObjects and GEGL.  I can't
really speculate why they accepted me against someone experienced like
you.  But one thing's for sure, I can and am willing to learn.

As to me being off-track, maybe we are approaching the same problem in
different perspectives?  What I've written in my GSoC proposal is a
very murky way of parallelizing pixel operations by loading buffer
image data into OpenGL textures and using those textures inside
shaders.  It's now extended into off-loading pixel data copy
operations and conversions to the GPU, so that the CPU can save
several cycles to do other tasks.  In my view, OpenCL and similar APIs
aren't very different with respect to how I am envisioning to use
OpenGL for GEGL.  I don't see why I can't use those so called
computing languages.  Sure, I'm not positive that all operations could
be rewritten into shaders.  What I'm sure is that the very basic of
them I could implement in time for GSoC.

I'm curious about your mention of minimaps though.  I haven't really
heard about them being used in GPGPU techniques.  The only thing I
know about minimaps is that they are "miniature map[s], often placed
in a corner of the screen in computer games to aid in reorientation"
[from Wikipedia].  Maybe you can shed some light into this dark mind?


Respectfully yours,
Daerd
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