Re: Platform support and caching

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On 10/22/06, Rasmus Bonnedal <rasmus.bonnedal@xxxxxxxxx> wrote:
1. I have found no list of supported platforms so I tried to build it
on Cygwin but it fails because of differences in the dynamic library
mechanism between Windows and Linux. Are there any plans on Windows or
Cygwin support?

People who care about win32 will have to do that work, I do not care;
and in my opinion there is no hurry to make it work on that platform.

2. When trying simple tests it seems to me that there are
mechanisms present for caching the results of an entire filter chain,
but no caching between nodes. What I would like to do is something
like this:

Image Loader -> Expensive Filter -> Cheap Filter -> Result

Then I would like to change parameters on the cheap filter without
having to recalculate the expensive filter over and over again. Is
this behaviour possible in the current gegl framework?

This is something I do care about, and I am currently working on
monitoring the graph and properties for changes to compute the
bounding box of the region that needs recomputation when things have
changed. This coupled with caching similar to what you describe (and
also described in
http://bugzilla.gnome.org/show_bug.cgi?id=357261 ) should speed up
interaction speed.

/Øyvind K.
--
«The future is already here. It's just not very evenly distributed»
                                                -- William Gibson
http://pippin.gimp.org/                            http://ffii.org/
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