Hi, On Mon, 2003-08-18 at 23:45, Daniel Rogers wrote: > Well, the idea is that buffers are trivial to add. And yes, I imagine > the Gimp will use floats instead of doubles, but I think that the api's > should accept doubles, since there is no real reason not to. (Double > math is as fast as float math on most (all?) major platforms (SPARC, > x86, ppc)). GeglBufferDouble is the easiest to write, because of this. > (gegl buffer float is exactly the same, except with a typecast before > storing the elements). GIMP already uses (almost?) nothing but doubles in it's API. I tend to agree with Daniel here. Sven