Re: [Gegl-developer] Re: checked in for your work

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Hi,

On Mon, 2003-08-18 at 23:45, Daniel Rogers wrote:

> Well, the idea is that buffers are trivial to add.  And yes, I imagine 
> the Gimp will use floats instead of doubles, but I think that the api's 
> should accept doubles, since there is no real reason not to.  (Double 
> math is as fast as float math on most (all?) major platforms (SPARC, 
> x86, ppc)). GeglBufferDouble is the easiest to write, because of this.  
> (gegl buffer float is exactly the same, except with a typecast before 
> storing the elements).

GIMP already uses (almost?) nothing but doubles in it's API.
I tend to agree with Daniel here.


Sven


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