[Gegl-developer] Re: [Gimp-developer] caching considerations in gegl

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Adam D. Moss wrote:
The idea isn't that the layer mask usurps image alpha, but
that traditional paint/fill tools are generally used to increase
opacity and define colour simultaneously (they do), while layer
masks are extremely handy ways to safely experiment with eroding
opacity away again as a logically separate composition step rather
than a destructive processing of the RGBA data.

--Adam

I like this distinction. This should be written down somewhere. Probably in the manual (if it isn't already). This clearly describes precisely what approach to use when.

--
Dan


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