Re: AW: AW: Feature request for "friendship" of pointers in "C"

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Hi,

Can someone confirm that *aObj->obj does NOT create any extray "code" and does NOT do any POINTER resolution? -> if so than "gcc" already uses the "friend" logic I require :-)

→ I don't think that "gcc" do this already

On 03.02.20 09:12, Stefan Franke wrote:
On 03.02.20 08:37, Stefan Franke wrote:
....
The following solutions are acceptable:

1. "gcc" discover by its own that "base" is a "friend" of "A" and "B".
2. add a "frienddef" keyword like "typedef" using:
        typedef struct base * baseP;
        typedef struct A    * aP;
        typedef struct P    * bP;
        frienddef baseP aP;
        frienddef baseP bP;
3. add a #PRAGMA to enable/disable this feature 4. add a "gcc" api to
easy extend "GCC" without being FORCED
      to "hack" the core.

thanks for your help
Simply use

method_base(&aObj.obj, ...)
method_base(&bObj.obj, ...)

cheers

Stefan

-----Ursprüngliche Nachricht-----
Von: aotto <aotto1968@xxxxxxxxxxx>
Gesendet: Montag, 3. Februar 2020 09:02
An: Stefan Franke <stefan@xxxxxxxxx>
Betreff: Re: AW: Feature request for "friendship" of pointers in "C"

This is not the same!

1. usually the aObj is a Pointer:
     -> &aObj.obj => &(aObj->obj)
2. this DOUBLE indirect access creates definitely a CRASH if
     aObj is invalid or freed
3. I use a internal a Pointer typecheck… where I can detect if
     "my" pointer is valid or freed… but a "&(aObj->obj)" you
     don't survive.

mfg

* Please reply at the bottom.

Ad 1: there is no need for '(' ')' if it's a pointer

	&aObj->obj


Ad 2: this is not a double indirect access, the resulting address is the same as aObj as long obj is the first element of your struct, only the type changes

   (void *)aObj == (void*)&aObj->obj

Ad 3: since the address is the same, your check will work.

Your issues aren't related to gcc - you might consider improving your C skills.

Cheers

Stefan






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