I sent around 20 min ago a bug report, and it seems like counter is dependent on first argument to glGenBuffers. I just changed it to 15, and counter is being increased faster than with 2. BTW, there's no bug when first argument is 1(int/long).
I sent around 20 min ago a bug report, and it seems like counter is dependent on first argument to glGenBuffers. I just changed it to 15, and counter is being increased faster than with 2. BTW, there's no bug when first argument is 1(int/long).