Re: Compile SourceCode using OpenGL / SDL (Gravit 0.4.2)

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On 27 December 2010 21:16, emanu wrote:
>
> I would like to play around with and then compile the GNU OpenSource
> project/app Gravit.

(N.B. Gravit is not a GNU project.)

> It wont compile
> succesfully and I think I understood I need some kind of SDL and OpenGL
> files.

You're much more likely to get help if you say *why* it didn't compile
successfully e.g. what errors you got.

You probably just need to download the latest release of those
libraries and install them on your system.

Your best bet is probably to try the Gravit mailing list, the gcc-help
list isn't really relevant if you've decided not to use gcc to compile
it.  The Gravit community will be able to tell you the best way to
build it on Windows.


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