On Nov 30, 2007 10:28 PM, Michael Sullivan <michael@xxxxxxxxxxxxxxxx> wrote: > > On Fri, 2007-11-30 at 22:01 -0600, Tom Browder wrote: > > On Nov 30, 2007 7:26 PM, Michael Sullivan <michael@xxxxxxxxxxxxxxxx> wrote: > > > I'm having trouble building my project. This is my first project I've > > > worked on that uses make, so I'm having a lot of problems with it. > > > Here's my Makefile: > > ... > > Without even looking in detail at the source I see that the following > > line is a compile line and should not have anything but the source > > being compiled: > > > > > battle.o: battle.cpp > > > reset; $(CC) $(CFLAGS) -c battle.cpp character.o $(LIBS); rm *~ > > > > Try changing to: > > > > battle.o: battle.cpp > > reset; $(CC) $(CFLAGS) -c battle.cpp; rm *~ > > > > and see what happens. ... > This is make battle after applying the change you suggested, I deleted > *.o just to make sure the object files were cureent: > > In file included from battle.cpp:4: > /usr/local/include/SDL/SDL_gfxPrimitives.h:17:17: error: SDL.h: No such > file or directory You may need the -I (hyphen uppercase i) option to tell gcc where to find SDL.h. For instance: battle.o: battle.cpp reset; $(CC) $(CFLAGS) -c battle.cpp character.o -I/path/to/SDL.h; rm *~ > character.h:8: warning: 'class Character' has virtual functions but > non-virtual destructor Just change line 11 of character.h to: virtual ~Character(); -Tom Tom Browder Niceville, Florida USA