John (Eljay) Love-Jensen schrieb:
Hi Valery, I suspect your code is running into the dreaded Order Of Construction problem. Which is only turn-of-the-screw less painful than the even more dreaded Order Of Destruction problem. I replaced this part of your code... static instance_list s_instances; ...with a class function to access a function-wrapped static instance_list variable... static instance_list& GetInstanceList() { static instance_list s_instances; return s_instances; } ...and the crasher (which I also saw) went away. Of course, you won't want a class static accessor function wrapping an instance variable in a header file, since that may cause even harder to diagnose problems. Such as: every translation unit* getting one-or-more copies of an inlined GetInstanceList. Doh! The solution to that latter problem is rather heinous (in my opinion), which involves explicit instantiation for all known instances of Enum<T> in a designated translation unit. Ugh. Maybe there is a more elegant solution.
AFAIK, all this is solved implicitly by means of vague linking (aka COMDAT/linkonce support). Hence, putting GetInstanceList() in a header file is safe, it just has to be either in a template class or defined as inline. Of course, COMDAT support requires a half-decent linker, which IMHO is anyway a necessity for programming with C++.
In fact we use the "make it a template, then you never get multiple definition errors" trick frequently to instantiate things in a header file that have to be instantiated only once, but only if the header is actually included in one or more translation units.
Daniel