Olivier Langlois writes: > Hi Andrew, > > Thank you very much for your help. I wish that I could just upgrade to a > newer version but unfortunately, I think that it is not possible as I'm > using a custom compiler for PS2 which is based on GCC 3.2 (ee-gcc). > > Since it seems that I will have to live with that bug, I have found a > painful workaround which consist of trimming inline functions out of > header file and try to reduce header file dependency. It seems to work > but it is a lot work. Are you sure it doesn't eventually terminate? It might be that it's writing an enormous amount of debuginfo to a temporary asm fie. Andrew. > > Thanks, > Olivier Langlois > http://www.olivierlanglois.net > > > > I'm guessing it's a bug, then. Memory usage looks reasonable. > > > > It doesn't sound like gcc is thrashing, but it's hard to be sure. If > > it is a bug in version 3.2, which is four years old, it's unlikely to > > be fixed now. > > > > Andrew.