I have the most recent stable release of Imagemagick. I managed to get it to compile finally with some help from one of the authors. I unsitalled Imagemagick and installed Graphicsmagick (basically the same thing). Instead of using xcode which does some ridiculous things with compiler options and wouldn't let me do what I need to do, I compiled from the terminal with: c++ -o main main.cpp `GraphicsMagick++-config --cppflags --cxxflags --ldflags --libs` the last part is a script installed with Graphicsmagick that sets the proper flags settings from easy compilation. This worked. I stil haven't figured out a way to get Xcode to do this, and I think I'm going to give up and just do a makefile. Fie on thee Apple! Now to get it to work with FLTK. wes On 5/20/05, Nix <nix@xxxxxxxxxxxxx> wrote: > On 19 May 2005, Wesley Smith prattled cheerily: > > Apparently, on OSX, gcc dynamically calls g++ or gcc depending on the > > source file extension names. In any case, I tried calling g++ from > > the command line and got the same errors. I'm using a library called > > Imagemagick (thus the magick++). Here's my code: > > > > #include <Magick++.h> > > #include <iostream> > > > > using namespace std; > > > > int main(int argc, char **argv) > > { > > Magick::Image image; > > image.read("/Users/na/Documents/IGERT/vcsel.gif" ); > > > > return 0; > > } > > This works flawlessly with ImageMagick-6.2.1 on Linux. > > What version of ImageMagick do you have? Some (distinctly aged) versions > of Magick++ had problems with namespace std :( > > -- > `End users are just test loads for verifying that the system works, kind of > like resistors in an electrical circuit.' - Kaz Kylheku in c.o.l.d.s >