I'm working on tuxnes(based on nestra) there is a nes rom compiler that uses hand craftd x86 asm. Since this asm is 'compieled' befour building I need to know where the nes ram/mmio/rom are in process memory will be. So something like... mmap (RAM, 0x8000, PROT_READ | PROT_WRITE, MAP_FIXED | MAP_PRIVATE | MAP_ANON, -1, 0); was used to get the ram/rom/ect where it needed to be. I have just seen that wine may have problems with prelink and stack smashers. Will this effect tuxnes? Also I currently get a "RAM mmap: Invalid argument" from the above? __________________________________ Do you Yahoo!? Yahoo! Mail SpamGuard - Read only the mail you want. http://antispam.yahoo.com/tools