Runtime code path building.

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I'm working on tuxnes(based on nestra) there is a nes rom compiler that
uses hand craftd x86 asm.  Since this asm is 'compieled' befour building I
need to know where the nes ram/mmio/rom are in process memory will be.  So
something like...
mmap (RAM, 0x8000,
		  PROT_READ | PROT_WRITE,
		  MAP_FIXED | MAP_PRIVATE | MAP_ANON,
		  -1, 0);

was used to get the ram/rom/ect where it needed to be.  I have just seen
that wine may have problems with prelink and stack smashers.  Will this
effect tuxnes?

Also I currently get a "RAM mmap: Invalid argument" from the above?


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