On Fri, Aug 14, 2020 at 09:31:57 +0200,
Frantisek Zatloukal <fzatlouk@xxxxxxxxxx> wrote:
On Fri, Aug 14, 2020 at 4:50 AM Bruno Wolff III <bruno@xxxxxxxx> wrote:
The next dxvk enhancement for wine broke Sin of the Solar Empire -
Rebellion
(GoG's version) for me, but works for some other games. Right now I've
turned it off for everything, but I'd like to only turn it off for games
that have a problem.
Can you please go ahead and report the issue to DXVK developers?
https://github.com/doitsujin/dxvk/issues
I'm not interested in creating a github account and it looks like one
is required to report problems.
Unfortunately, enabling/disabling dxvk from default installation per
application is not possible.
Thanks for that answer as it keeps me from spending time trying to make
dll overrides work when it isn't possible in this case.
In these cases, the only option would be to uninstall dxvk and then
install/enable it from official sources. Or, if you're having problems with
only few applications/games, you can use lutris to launch them with
different (dxvk-less) versions of wine.
I ended up using alternatives to disable dxvk as I was worried about
the packages getting pulled in again later. I'm running rawhide and
I had this get pulled in during a routine update so I wasn't sure if it
would get pulled in another update later. Sins is the heaviest
graphics game that I play, so I don't think I'll need it for performance
reasons for other games at this time. I would have been interested in trying
it out on a couple of more games. If I end up wanting to do that, it looks
like writing a couple of scripts that use alternatvies to turn it on and
off wouldn't be hard. And would be faster than installing and uninstalling
the dxvk packages and simpler than keeping multiple versions of wine around.
I'll be keeping an eye on it though, as Sins does slow down in the end
game. I think this has more to do with tracking objects than rendering them,
but if it does help, I'll want to use it. I expect I'll test 1.7.1 as
soon as it is convenient, as that is supposed to have a lot of fixes.
Thanks for getting dxvk into Fedora.
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