Hans de Goede wrote: > > This is a known issue with roguelikes, we've solved this for the other > roguelikes (see there spec files) by creating a group esp. for the game > and making it sgid itsowngroup and never dropping the sgid rights. This > way we strongly limit the amount of damage / attacks which can be done by > not dropping sgid, this is the best security versus usability trade off we > could come up with for rogue likes. > > Regards, > > Hans Looking at the specs for nethack, ularn and rogue (cvs.fedoraproject.org/viewvc) shows that these are simply setgid games. I did not look at the actual code to see how they handle setgid. Could you point me to something in particular? Thank you for your time, Ryan Rix -- Ryan Rix (623)-826-0051 Fortune: C++ is the best example of second-system effect since OS/360. http://hackersramblings.wordpress.com | http://identi.ca/phrkonaleash XMPP: phrkonaleash@xxxxxxxxx | MSN: phrkonaleash@xxxxxxxxx AIM: phrkonaleash | Yahoo: phrkonaleash IRC: PhrkOnLsh@xxxxxxxxxxxxxxxx/#srcedit,#teensonlinux,#plugaz and countless other FOSS channels. -- Fedora-packaging mailing list Fedora-packaging@xxxxxxxxxx https://www.redhat.com/mailman/listinfo/fedora-packaging