[Bug 1895567] Review Request: usd - 3D VFX pipeline interchange file format

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https://bugzilla.redhat.com/show_bug.cgi?id=1895567



--- Comment #10 from code@xxxxxxxxxxxxxxxxxx ---
I tried again to see if anything had changed; now there is a problem with
openshadinglanguage in Rawhide:

> Error: 
>  Problem 1: package openshadinglanguage-devel-1.11.10.0-6.fc34.x86_64 requires liboslexec.so.1.11()(64bit), but none of the providers can be installed
>   - package openshadinglanguage-devel-1.11.10.0-6.fc34.x86_64 requires liboslquery.so.1.11()(64bit), but none of the providers can be installed
>   - package openshadinglanguage-devel-1.11.10.0-6.fc34.x86_64 requires liboslcomp.so.1.11()(64bit), but none of the providers can be installed
>   - package openshadinglanguage-devel-1.11.10.0-6.fc34.x86_64 requires liboslnoise.so.1.11()(64bit), but none of the providers can be installed
>   - package openshadinglanguage-devel-1.11.10.0-6.fc34.x86_64 requires libtestshade.so.1.11()(64bit), but none of the providers can be installed
>   - package openshadinglanguage-devel-1.11.10.0-6.fc34.x86_64 requires openshadinglanguage-libs(x86-64) = 1.11.10.0-6.fc34, but none of the providers can be installed
>   - conflicting requests
>   - nothing provides libboost_thread.so.1.73.0()(64bit) needed by openshadinglanguage-libs-1.11.10.0-6.fc34.x86_64
>  Problem 2: package openshadinglanguage-1.11.10.0-6.fc34.x86_64 requires liboslexec.so.1.11()(64bit), but none of the providers can be installed
>   - package openshadinglanguage-1.11.10.0-6.fc34.x86_64 requires liboslquery.so.1.11()(64bit), but none of the providers can be installed
>   - package openshadinglanguage-1.11.10.0-6.fc34.x86_64 requires liboslcomp.so.1.11()(64bit), but none of the providers can be installed
>   - conflicting requests
>   - nothing provides libboost_thread.so.1.73.0()(64bit) needed by openshadinglanguage-libs-1.11.10.0-6.fc34.x86_64

This should get sorted out soon, since the mass rebuild just concluded. I’m
guessing openshadinglanguage FTBFS with the new Boost.

Probably we’ll be back to the same build failure at that point, but who knows‽


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