https://bugzilla.redhat.com/show_bug.cgi?id=1079064 --- Comment #18 from Dennis Payne <dulsi@xxxxxxxxxxxxxxxxxxxxx> --- SDL_mng comes from http://sourceforge.net/projects/sdl-mng/ (actually I believe it came from an earlier site but that appears to be a new version). It doesn't compile to a shared library. I suggested the author do so as it would make it easier to use but he wasn't interested. I needed some changes to support mng generated by gimp. Since he didn't seem interested I incorporated it into btbuilder. As for it being a different license, it is LGPLv2 with the clause to allow you to upgrade which means it can be LGPLv3. GPLv3 and LGPLv3 can be combined into a GPLv3 licensed program I believe. Compatability section of http://en.wikipedia.org/wiki/GNU_Lesser_General_Public_License says as much. (I know wikipedia isn't a definitive source but it was found in a quick search and seemed like the simplest explanation.) util code is all mine and under the GPLv3. (Actually I should probably just remove all the util as they aren't really useful anymore.) The screen size problem is interesting. You can run it from the command line with -u1 (or -u2 or other value). The lowest resolution of the game is 320x200. It includes 640x400 graphics as well. It tries to find the largest multiple of 640x400 that will fit on the screen. In your case that is a bad thing to do. I'll change it to max out at 640x400 unless the person runs it with a specific multiplier on the command line. -- You are receiving this mail because: You are on the CC list for the bug. You are always notified about changes to this product and component _______________________________________________ package-review mailing list package-review@xxxxxxxxxxxxxxxxxxxxxxx https://admin.fedoraproject.org/mailman/listinfo/package-review