[Bug 1211362] Review Request: wildmagic5 - Wild Magic libraries

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https://bugzilla.redhat.com/show_bug.cgi?id=1211362



--- Comment #7 from Paulo Andrade <paulo.cesar.pereira.de.andrade@xxxxxxxxx> ---
>From a quick look only libWm5Graphics.so really needs to
be linked to libGL and libGLX. But it could be done as
the code already does, that is to link all samples
explicitly to -lGL -lGLX. BTW, it uses glXGetProcAddressARB
to initialize function pointers, this link may be of interest
http://dri.freedesktop.org/wiki/glXGetProcAddressNeverReturnsNULL/

This rpmlint, based on file name looks suspecting:

wildmagic5-data.noarch: E: zero-length
/usr/share/WildMagic/Data/Wmfx/ForceWinZipToInclude.txt

I know it is not an easy task, but I still want to see
the samples running. This will catch problems in the
runtime. It will be even better to have a samples
subpackage, where on could build from sources, using
the installed wildmagic5, wildmagic5-devel, and likely,
sample applications will need wildmagic5-data for
textures, shaders, etc.
I can help with the above, but will need some time to,
get time :), usually weekends, as I have full busy days
lately :(

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