Hi guys, please look at this.it seems we have people ahead of us already. http://www.tuxgames.com/index.cgi?referrer=fb frankie On Wed, Jan 13, 2010 at 12:13 AM, Robyn Bergeron <robyn.bergeron@xxxxxxxxx> wrote: > Just off the top of my head... > > I did some research on a project revolving around a video-game concept > a few years back. Long story short, one of the interesting things I > found was that many APAC countries have a LOT of gamers using games > that most europeans and americans have not heard of - with HUGE > subscription rates. However, unlike the US, where a big company might > charge $15-20 a month for a subscription, these games are charging, in > comparison, very low fees - $1 - $5 a month - because their end users > in those countries do not have the same average income as Europe / > Americas users do. > > These gamers are the ones who would directly benefit from a free OS - > and the software developers would certainly widen their pool of > available users if they were developing games to run on a linux > platform, thereby increasing their subscription revenues. > > So while I don't have anything USEFUL here - you know, like the names > of the games or the companies developing them, which would obviously > be helpful - maybe that would be a good place to start researching > companies that might be interested in developing games for Linux (or > may already be, and would be interested in perhaps collaborating with > Fedora on how to make those end-users' experiences better). > > Some google search terms you might try out are > > * most popular online games South Korea > (insert other country names as needed) > > * online game revenues (country here) > > * MMORPG popular (country here) > > ... See if you can narrow down the field to some specific Games, or > companies, that might be using Linux, or might be a good target to > work witha company on converting them. And in the meantime, develop > a set of "why developing games to run on Linux is a good idea" that > could be pitched to those companies. > > -robyn > > > > On Tue, Jan 12, 2010 at 12:12 PM, Frankie Mangoa > <frankiemangoa@xxxxxxxxx> wrote: >> you nailed it on the head. >> >> On Tue, Jan 12, 2010 at 10:01 PM, Athanasios E. Samaras >> <ath.samaras@xxxxxxxxx> wrote: >>> Maybe we could spin out a project to create a "proof-of-concept" ... >>> >>> S >>> >>> On Tue, Jan 12, 2010 at 8:48 PM, Frankie Mangoa <frankiemangoa@xxxxxxxxx> >>> wrote: >>>> >>>> Hi Guys, >>>> >From the message above I have deduced some solutions: >>>> 1.we need developers to create an environment similar to crossover by >>>> default o the os where these games can run. >>>> 2.Have a special tea work on the development of this environment.This >>>> is because this is something that will have to start on alpha. >>>> 3.Ask developers to also make the equivalent o linux.To be honest I >>>> think highly unlikely because they will say the ROI is either slow or >>>> 0 >>>> >>>> >>>> all these will require a lot of work and thus according to me this are >>>> the lines we can take .Maybe I am not seeing something that you are so >>>> I will ask to have people send me more of their solutions. >>>> >>>> >>>> >>>> frankie >>>> >>>> On Tue, Jan 12, 2010 at 9:11 PM, Athanasios E. Samaras >>>> <ath.samaras@xxxxxxxxx> wrote: >>>> > Heeeeelo and welcome! >>>> > Since I have been around for almost 24 years now, I will tell you a >>>> > story >>>> > about games on home micros (Spectrum/CBM64/CBM128/Arcon/Atari/Amiga) / >>>> > consoles (Atari 2000/Sony etc)/ Personal Computers (such as AMSTRAD >>>> > CPC/Commodore+ /QL+ etc) / IBM Compatible Personal Computers (today's >>>> > P.C.s) >>>> > It was back then (mid '80) that home micros got to the point when they >>>> > could >>>> > support 4 colors out of a palette of 16 and offered the possibility to >>>> > game >>>> > developers to create titles that could be acceptable by the market. Back >>>> > then the publishers had to maintain more than one development team >>>> > programming for different hardware platforms mainly under some >>>> > assembler. >>>> > Each of the home micros had it's own capabilities and used a set of >>>> > special >>>> > routines stored in ROM to expose functionality >>>> > (sound/graphics/input/joystick/midi etc) not to mention the full >>>> > incompatibility of file systems. >>>> > Back then it was just a dream to have an "engine" available for more any >>>> > platform that would enable developers to create games; it was all from >>>> > "scratch" for each hardware platform. By the time, developers managed to >>>> > create a functional code base (please do no think of objects) that >>>> > enabled >>>> > them to include already tested code to perform some standard operations >>>> > (kind of functional functions library) creating a layer of abstraction >>>> > that >>>> > could be used to create the "back-bone" for the titles, but again had to >>>> > be >>>> > either compiled or cross compiled for a specific target hardware. The >>>> > process was hard and costly. This was the reason that some publishers >>>> > targeted one or two platforms leaving the rest. >>>> > At later stages when the home micro category died, consoles was revived >>>> > together with IBM Compatible PCs. Some of us remember our first EGA >>>> > video >>>> > addapter that actually supported 32 colors from a palette of 256 then >>>> > came >>>> > VGA (256 colors and 640X480 resolution yeeeey), now first video cards >>>> > supported 2 colors (Hercules) or 4 colors (CGA) , but with 256 colors on >>>> > screen, it was a revolution so the developers that supported >>>> > Amiga/AtariST/CPC 64/CPC 128 found a new platform (with more RAM but >>>> > less >>>> > hardware capabilities) that offered a common API available under a lot >>>> > of >>>> > different languages and manufactured by various manufacturers all over >>>> > the >>>> > world. >>>> > At the same time all the prices was dropping creating a potential large >>>> > market for software. >>>> > Since it is all about cost and ROI, it was more or less "default" to >>>> > release >>>> > titles for Microsoft DOS (or IBM DOS initially) since this was the >>>> > operating >>>> > system that IBM and other vendors include in their packages. Some of the >>>> > vendors still preferred to sell boxes without any operating system (you >>>> > could buy and use SCO unix, Thoroughbred and other strange acronyms). >>>> > When Linux came to O/S world, it was mainly a "toy" for hard-core >>>> > programmers / unix users / students / universities. It was OPEN, >>>> > something >>>> > you really could not find in other O/S. If something was broken, you >>>> > could >>>> > take some time to fix it and then publish your fix for comments to the >>>> > rest >>>> > of the world. >>>> > Through the time, Linux became a real desktop operating system (if I >>>> > may, I >>>> > would say that Fedora together with Ubuntu and Knopix was the distros >>>> > that >>>> > made that happen) . >>>> > All the above just to make a point: If we can convince Publishers to >>>> > hire >>>> > some developers to port their engines to Linux, this would enable all >>>> > the >>>> > rest of developers that use the engine to create a Linux release in a >>>> > very >>>> > short time. >>>> > But then again it would not be open. >>>> > Maybe if the community could spin a project to provide a game engine >>>> > that >>>> > would be open sourced and scriptable supporting open 3d graphics models >>>> > etc. >>>> > Basically the same with Java or Flash based games but more close to the >>>> > hardware (imagine a full 64 bit game that could allocate and use more >>>> > than 2 >>>> > GB or RAM and "talk" to your GPU directly for rendering/pre-render etc). >>>> > Just a thought (and a lot of history) >>>> > >>>> > Cheers >>>> > >>>> > Sakis Samaras >>>> > >>>> > >>>> > >>>> > On Mon, Jan 11, 2010 at 6:11 PM, sai ganesh <ganesai@xxxxxxxxx> wrote: >>>> >> >>>> >> On 01/11/2010 8:21 PM Nicu Buculei wrote >>>> >>> >>>> >>> Note he said *favorite* game, not *some* game or a *casual* game. >>>> >>> There >>>> >>> is this category of users (I am part of it) for whom a Windows PC at >>>> >>> home is pretty much a game console (but with better games than an >>>> >>> ordinary game console). >>>> >>> >>>> >> >>>> >> absolutely true i am a part of that league too. >>>> >> >>>> >> >>>> >>> >>>> >>> Unfortunately here we can't do much beyond getting an as good as >>>> >>> possible Wine, is all about 3-rd party entities porting their games to >>>> >>> Linux (some argue this will happen when Linux will have a large enough >>>> >>> market share). >>>> >>> >>>> >>> -- >>>> >> >>>> >> hope the days are not far away where 3-rd party entities are releasing >>>> >> games for linux. i think quake 3 is already a member of it.and what >>>> >> about >>>> >> cedega? may that can help a little.i think this is the only area of >>>> >> concern >>>> >> for marketing linux to students who happen to be gamers.the first thing >>>> >> they >>>> >> ask is "can i play call of duty 4 in linux".hopefully a solution will >>>> >> be >>>> >> found in the years to come. >>>> >>> >>>> >> >>>> >> >>>> >> -- >>>> >> s.saiganesh >>>> >> “The Linux philosophy is 'Laugh in the face of danger'. Oops. Wrong >>>> >> One. >>>> >> 'Do it yourself'. Yes, that's it >>>> >> >>>> >> >>>> >> -- >>>> >> marketing mailing list >>>> >> marketing@xxxxxxxxxxxxxxxxxxxxxxx >>>> >> https://admin.fedoraproject.org/mailman/listinfo/marketing >>>> > >>>> > >>>> > -- >>>> > marketing mailing list >>>> > marketing@xxxxxxxxxxxxxxxxxxxxxxx >>>> > https://admin.fedoraproject.org/mailman/listinfo/marketing >>>> > >>>> -- >>>> marketing mailing list >>>> marketing@xxxxxxxxxxxxxxxxxxxxxxx >>>> https://admin.fedoraproject.org/mailman/listinfo/marketing >>> >>> >>> -- >>> marketing mailing list >>> marketing@xxxxxxxxxxxxxxxxxxxxxxx >>> https://admin.fedoraproject.org/mailman/listinfo/marketing >>> >> -- >> marketing mailing list >> marketing@xxxxxxxxxxxxxxxxxxxxxxx >> https://admin.fedoraproject.org/mailman/listinfo/marketing >> > -- > marketing mailing list > marketing@xxxxxxxxxxxxxxxxxxxxxxx > https://admin.fedoraproject.org/mailman/listinfo/marketing > -- marketing mailing list marketing@xxxxxxxxxxxxxxxxxxxxxxx https://admin.fedoraproject.org/mailman/listinfo/marketing