Re: Self-introduction: Aamir Aijaz Bhutto

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Hi guys,
please look at this.it seems we have people ahead of us already.

http://www.tuxgames.com/index.cgi?referrer=fb

frankie

On Wed, Jan 13, 2010 at 12:13 AM, Robyn Bergeron
<robyn.bergeron@xxxxxxxxx> wrote:
> Just off the top of my head...
>
> I did some research on a project revolving around a video-game concept
> a few years back.  Long story short, one of the interesting things I
> found was that many APAC countries have a LOT of gamers using games
> that most europeans and americans have not heard of - with HUGE
> subscription rates.  However, unlike the US, where a big company might
> charge $15-20 a month for a subscription, these games are charging, in
> comparison, very low fees - $1 - $5 a month - because their end users
> in those countries do not have the same average income as Europe /
> Americas users do.
>
> These gamers are the ones who would directly benefit from a free OS -
> and the software developers would certainly widen their pool of
> available users if they were developing games to run on a linux
> platform, thereby increasing their subscription revenues.
>
> So while I don't have anything USEFUL here - you know, like the names
> of the games or the companies developing them, which would obviously
> be helpful - maybe that would be a good place to start researching
> companies that might be interested in developing games for Linux (or
> may already be, and would be interested in perhaps collaborating with
> Fedora on how to make those end-users' experiences better).
>
> Some google search terms you might try out are
>
> * most popular online games South Korea
> (insert other country names as needed)
>
> * online game revenues (country here)
>
> * MMORPG popular (country here)
>
> ... See if you can narrow down the field to some specific Games, or
> companies, that might be using Linux, or might be a good target to
> work witha  company on converting them.  And in the meantime, develop
> a set of "why developing games to run on Linux is a good idea" that
> could be pitched to those companies.
>
> -robyn
>
>
>
> On Tue, Jan 12, 2010 at 12:12 PM, Frankie Mangoa
> <frankiemangoa@xxxxxxxxx> wrote:
>> you nailed it on the head.
>>
>> On Tue, Jan 12, 2010 at 10:01 PM, Athanasios E. Samaras
>> <ath.samaras@xxxxxxxxx> wrote:
>>> Maybe we could spin out a project to create a "proof-of-concept" ...
>>>
>>> S
>>>
>>> On Tue, Jan 12, 2010 at 8:48 PM, Frankie Mangoa <frankiemangoa@xxxxxxxxx>
>>> wrote:
>>>>
>>>> Hi Guys,
>>>> >From the message above I have deduced some solutions:
>>>> 1.we need developers to create an environment similar to crossover by
>>>> default o the os where these games can run.
>>>> 2.Have a special tea work on the development of this environment.This
>>>> is because this is something that will have to start on alpha.
>>>> 3.Ask developers to also make the equivalent o linux.To be honest I
>>>> think highly unlikely because they will say the ROI is either slow or
>>>> 0
>>>>
>>>>
>>>> all these will require a lot of work and thus according to me this are
>>>> the lines we can take .Maybe I am not seeing something that you are so
>>>> I will ask to have people send me more of their solutions.
>>>>
>>>>
>>>>
>>>> frankie
>>>>
>>>> On Tue, Jan 12, 2010 at 9:11 PM, Athanasios E. Samaras
>>>> <ath.samaras@xxxxxxxxx> wrote:
>>>> > Heeeeelo and welcome!
>>>> > Since I have been around for almost 24 years now, I will tell you a
>>>> > story
>>>> > about games on home micros (Spectrum/CBM64/CBM128/Arcon/Atari/Amiga) /
>>>> > consoles (Atari 2000/Sony etc)/ Personal Computers (such as AMSTRAD
>>>> > CPC/Commodore+ /QL+ etc) / IBM Compatible Personal Computers (today's
>>>> > P.C.s)
>>>> > It was back then (mid '80) that home micros got to the point when they
>>>> > could
>>>> > support 4 colors out of a palette of 16 and offered the possibility to
>>>> > game
>>>> > developers to create titles that could be acceptable by the market. Back
>>>> > then the publishers had to maintain more than one development team
>>>> > programming for different hardware platforms mainly under some
>>>> > assembler.
>>>> > Each of the home micros had it's own capabilities and used a set of
>>>> > special
>>>> > routines stored in ROM to expose functionality
>>>> > (sound/graphics/input/joystick/midi etc) not to mention the full
>>>> > incompatibility of file systems.
>>>> > Back then it was just a dream to have an "engine" available for more any
>>>> > platform that would enable developers to create games; it was all from
>>>> > "scratch" for each hardware platform. By the time, developers managed to
>>>> > create a functional code base (please do no think of objects) that
>>>> > enabled
>>>> > them to include already tested code to perform some standard operations
>>>> > (kind of functional functions library)  creating a layer of abstraction
>>>> > that
>>>> > could be used to create the "back-bone" for the titles, but again had to
>>>> > be
>>>> > either compiled or cross compiled for a specific target hardware. The
>>>> > process was hard and costly. This was the reason that some publishers
>>>> > targeted one or two platforms leaving the rest.
>>>> > At later stages when the home micro category died, consoles was revived
>>>> > together with IBM Compatible PCs. Some of us remember our first EGA
>>>> > video
>>>> > addapter that actually supported 32 colors from a palette of 256 then
>>>> > came
>>>> > VGA (256 colors and 640X480 resolution yeeeey), now first video cards
>>>> > supported 2 colors (Hercules) or 4 colors (CGA) , but with 256 colors on
>>>> > screen, it was a revolution so the developers that supported
>>>> > Amiga/AtariST/CPC 64/CPC 128 found a new platform (with more RAM but
>>>> > less
>>>> > hardware capabilities) that offered a common API available under a lot
>>>> > of
>>>> > different languages and manufactured by various manufacturers all over
>>>> > the
>>>> > world.
>>>> > At the same time all the prices was dropping creating a potential large
>>>> > market for software.
>>>> > Since it is all about cost and ROI, it was more or less "default" to
>>>> > release
>>>> > titles for Microsoft DOS (or IBM DOS initially) since this was the
>>>> > operating
>>>> > system that IBM and other vendors include in their packages. Some of the
>>>> > vendors still preferred to sell boxes without any operating system (you
>>>> > could buy and use SCO unix, Thoroughbred and other strange acronyms).
>>>> > When Linux came to O/S world, it was mainly a "toy" for hard-core
>>>> > programmers  / unix users / students / universities. It was OPEN,
>>>> > something
>>>> > you really could not find in other O/S. If something was broken, you
>>>> > could
>>>> > take some time to fix it and then publish your fix for comments to the
>>>> > rest
>>>> > of the world.
>>>> > Through the time, Linux became a real desktop operating system (if I
>>>> > may, I
>>>> > would say that Fedora together with Ubuntu and Knopix was the distros
>>>> > that
>>>> > made that happen) .
>>>> > All the above just to make a point: If we can convince Publishers to
>>>> > hire
>>>> > some developers to port their engines to Linux, this would enable all
>>>> > the
>>>> > rest of developers that use the engine to create a Linux release in a
>>>> > very
>>>> > short time.
>>>> > But then again it would not be open.
>>>> > Maybe if the community could spin a project to provide a game engine
>>>> > that
>>>> > would be open sourced and scriptable supporting open 3d graphics models
>>>> > etc.
>>>> > Basically the same with Java or Flash based games but more close to the
>>>> > hardware (imagine a full 64 bit game that could allocate and use more
>>>> > than 2
>>>> > GB or RAM and "talk" to your GPU directly for rendering/pre-render etc).
>>>> > Just a thought (and a lot of history)
>>>> >
>>>> > Cheers
>>>> >
>>>> > Sakis Samaras
>>>> >
>>>> >
>>>> >
>>>> > On Mon, Jan 11, 2010 at 6:11 PM, sai ganesh <ganesai@xxxxxxxxx> wrote:
>>>> >>
>>>> >> On 01/11/2010 8:21 PM Nicu Buculei wrote
>>>> >>>
>>>> >>> Note he said *favorite* game, not *some* game or a *casual* game.
>>>> >>> There
>>>> >>> is this category of users (I am part of it) for whom a Windows PC at
>>>> >>> home is pretty much a game console (but with better games than an
>>>> >>> ordinary game console).
>>>> >>>
>>>> >>
>>>> >> absolutely true i am a part of that league too.
>>>> >>
>>>> >>
>>>> >>>
>>>> >>> Unfortunately here we can't do much beyond getting an as good as
>>>> >>> possible Wine, is all about 3-rd party entities porting their games to
>>>> >>> Linux (some argue this will happen when Linux will have a large enough
>>>> >>> market share).
>>>> >>>
>>>> >>> --
>>>> >>
>>>> >> hope the days are not far away where 3-rd party entities are releasing
>>>> >> games for linux. i think quake 3 is already a member of it.and what
>>>> >> about
>>>> >> cedega? may that can help a little.i think this is the only area of
>>>> >> concern
>>>> >> for marketing linux to students who happen to be gamers.the first thing
>>>> >> they
>>>> >> ask is "can i play call of duty 4 in linux".hopefully a solution will
>>>> >> be
>>>> >> found in the years to come.
>>>> >>>
>>>> >>
>>>> >>
>>>> >> --
>>>> >> s.saiganesh
>>>> >> “The Linux philosophy is 'Laugh in the face of danger'. Oops. Wrong
>>>> >> One.
>>>> >> 'Do it yourself'. Yes, that's it
>>>> >>
>>>> >>
>>>> >> --
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>>>> >
>>>> >
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>>>
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