Hi Guys, >From the message above I have deduced some solutions: 1.we need developers to create an environment similar to crossover by default o the os where these games can run. 2.Have a special tea work on the development of this environment.This is because this is something that will have to start on alpha. 3.Ask developers to also make the equivalent o linux.To be honest I think highly unlikely because they will say the ROI is either slow or 0 all these will require a lot of work and thus according to me this are the lines we can take .Maybe I am not seeing something that you are so I will ask to have people send me more of their solutions. frankie On Tue, Jan 12, 2010 at 9:11 PM, Athanasios E. Samaras <ath.samaras@xxxxxxxxx> wrote: > Heeeeelo and welcome! > Since I have been around for almost 24 years now, I will tell you a story > about games on home micros (Spectrum/CBM64/CBM128/Arcon/Atari/Amiga) / > consoles (Atari 2000/Sony etc)/ Personal Computers (such as AMSTRAD > CPC/Commodore+ /QL+ etc) / IBM Compatible Personal Computers (today's P.C.s) > It was back then (mid '80) that home micros got to the point when they could > support 4 colors out of a palette of 16 and offered the possibility to game > developers to create titles that could be acceptable by the market. Back > then the publishers had to maintain more than one development team > programming for different hardware platforms mainly under some assembler. > Each of the home micros had it's own capabilities and used a set of special > routines stored in ROM to expose functionality > (sound/graphics/input/joystick/midi etc) not to mention the full > incompatibility of file systems. > Back then it was just a dream to have an "engine" available for more any > platform that would enable developers to create games; it was all from > "scratch" for each hardware platform. By the time, developers managed to > create a functional code base (please do no think of objects) that enabled > them to include already tested code to perform some standard operations > (kind of functional functions library) creating a layer of abstraction that > could be used to create the "back-bone" for the titles, but again had to be > either compiled or cross compiled for a specific target hardware. The > process was hard and costly. This was the reason that some publishers > targeted one or two platforms leaving the rest. > At later stages when the home micro category died, consoles was revived > together with IBM Compatible PCs. Some of us remember our first EGA video > addapter that actually supported 32 colors from a palette of 256 then came > VGA (256 colors and 640X480 resolution yeeeey), now first video cards > supported 2 colors (Hercules) or 4 colors (CGA) , but with 256 colors on > screen, it was a revolution so the developers that supported > Amiga/AtariST/CPC 64/CPC 128 found a new platform (with more RAM but less > hardware capabilities) that offered a common API available under a lot of > different languages and manufactured by various manufacturers all over the > world. > At the same time all the prices was dropping creating a potential large > market for software. > Since it is all about cost and ROI, it was more or less "default" to release > titles for Microsoft DOS (or IBM DOS initially) since this was the operating > system that IBM and other vendors include in their packages. Some of the > vendors still preferred to sell boxes without any operating system (you > could buy and use SCO unix, Thoroughbred and other strange acronyms). > When Linux came to O/S world, it was mainly a "toy" for hard-core > programmers / unix users / students / universities. It was OPEN, something > you really could not find in other O/S. If something was broken, you could > take some time to fix it and then publish your fix for comments to the rest > of the world. > Through the time, Linux became a real desktop operating system (if I may, I > would say that Fedora together with Ubuntu and Knopix was the distros that > made that happen) . > All the above just to make a point: If we can convince Publishers to hire > some developers to port their engines to Linux, this would enable all the > rest of developers that use the engine to create a Linux release in a very > short time. > But then again it would not be open. > Maybe if the community could spin a project to provide a game engine that > would be open sourced and scriptable supporting open 3d graphics models etc. > Basically the same with Java or Flash based games but more close to the > hardware (imagine a full 64 bit game that could allocate and use more than 2 > GB or RAM and "talk" to your GPU directly for rendering/pre-render etc). > Just a thought (and a lot of history) > > Cheers > > Sakis Samaras > > > > On Mon, Jan 11, 2010 at 6:11 PM, sai ganesh <ganesai@xxxxxxxxx> wrote: >> >> On 01/11/2010 8:21 PM Nicu Buculei wrote >>> >>> Note he said *favorite* game, not *some* game or a *casual* game. There >>> is this category of users (I am part of it) for whom a Windows PC at >>> home is pretty much a game console (but with better games than an >>> ordinary game console). >>> >> >> absolutely true i am a part of that league too. >> >> >>> >>> Unfortunately here we can't do much beyond getting an as good as >>> possible Wine, is all about 3-rd party entities porting their games to >>> Linux (some argue this will happen when Linux will have a large enough >>> market share). >>> >>> -- >> >> hope the days are not far away where 3-rd party entities are releasing >> games for linux. i think quake 3 is already a member of it.and what about >> cedega? may that can help a little.i think this is the only area of concern >> for marketing linux to students who happen to be gamers.the first thing they >> ask is "can i play call of duty 4 in linux".hopefully a solution will be >> found in the years to come. >>> >> >> >> -- >> s.saiganesh >> “The Linux philosophy is 'Laugh in the face of danger'. Oops. Wrong One. >> 'Do it yourself'. Yes, that's it >> >> >> -- >> marketing mailing list >> marketing@xxxxxxxxxxxxxxxxxxxxxxx >> https://admin.fedoraproject.org/mailman/listinfo/marketing > > > -- > marketing mailing list > marketing@xxxxxxxxxxxxxxxxxxxxxxx > https://admin.fedoraproject.org/mailman/listinfo/marketing > -- marketing mailing list marketing@xxxxxxxxxxxxxxxxxxxxxxx https://admin.fedoraproject.org/mailman/listinfo/marketing