On 11/9/05, Greg DeKoenigsberg <gdk@xxxxxxxxxx> wrote: > * Should we have gone through more iterations, or would more iterations > have dragged things out even longer? Strictly speaking I think neither. I think the missing element isn't iterations or time per iteration.. but an aspect of choice, limited choice. Whether it be a discussion of default background, or codename, or logo. I'd like to see 2 or 3 reasonable choices presented for feedback before the final decision. To me most discussion should run sort of like this: 1) very free-form brain-storming discussion with lots of crazy crap from this debate comes a sense of bounds as to constraints on the solution space. The more variety of out of bounds ideas you can generate the better you understand the boundary of the problem. And you hope to get a sense of important themes that a solution should try to incorporate.This is the discussion that puts the item on the map as an action item. No-one should expect a solution to come fully formed from this discussion. 2) applying the constraints, task a team or individual to spin up 2 or 3 solutions which individually meet the constraints but provide different interpretations as to mix of important themes. Make sure its clear how the final decision is going to be made at this point. 3) focused feedback discussion on those specific 2 or 3 choices. This allows for some ability to compare and contrast between the presented choices, instead of degrading into a simple "this sucks." Most likely, all choices will be equally recieved across the spectrum of interested people.. publicly validating the fact that any of the set of choices will serve equally well/poorly. 4) final decision is made however was decided in step 2. If we fell down in this discussion, its in the fact that we only had one draft for consideration which met the constraints at step 2. -jef -- Fedora-marketing-list mailing list Fedora-marketing-list@xxxxxxxxxx https://www.redhat.com/mailman/listinfo/fedora-marketing-list