Re: wesnoth 1.4

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I wanted to add some other notes to this thread since there was at least
some hint of back porting.
First is that there was some discussion a while back that Wesnoth should
try to put out major stable releases about every 6 months instead of about
every year. This means the save game versus network play issues are going
to be coming up more often.

Another thing to note is that the wesnoth build system has a way to
override the preferences directory (that includes saved games) so that
you can reasonably have multiple versions installed at the same time that
don't conflict. I do this since I do a lot of build testing with typically
the last stable release tree and trunk. (Though recently I have separate
installs for testing automake builds and scons builds separately.)

While I don't know if the current maintainer would want to do this, but
it certainly be possible for the maintainer to use versioned install
locations and preference locations, so that players could finish up
their existing games with the older version while still being able to
play multiplayer games with the current version.

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