Michael Thomas wrote: > At the last FESCo meeting the following packaging guideline was modified: > > * Game music or audio content is permissible, as long as the content is > freely distributable without restriction, and the format is not patent > encumbered. > > The restriction on ogg files was removed, but it's still not allowed to > ship mp3 files for game music. > > This clarifies the rule for game music files, so it's clear now that > packages like > https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=190267 are ok. > > However, brought up a concern about the disk usage from having duplicate > packages of this static content on the fedora mirrors. Clearly most > game data/music should be in a noarch package, but it still means that > each dist (fc4, fc5, fc6...) will end up with a duplicate package. > > The recommendation to work around this is to _not_ use the %dist tag on > large, noarch, game data packages. This will result in identical > package filenames when built on each of the branches. While this won't > immediately reduce the disk usage on the mirrors, it will be one step > forward to helping solve the problem. > > Does anyone else see any problem with prohibiting the %dist tag for game > data packages (unless the packager has a reasonable justification)? > > --Wart > Erm, will this work? This means one can only do "make tag" for one branch won't plague be upset when you tell it to make something on FC-5 and the passed tag belongs to the devel branch? Regards, Hans