Re: game data packages

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Michael Thomas wrote:
> At the last FESCo meeting the following packaging guideline was modified:
> 
> * Game music or audio content is permissible, as long as the content is
> freely distributable without restriction, and the format is not patent
> encumbered.
> 
> The restriction on ogg files was removed, but it's still not allowed to
> ship mp3 files for game music.
> 
> This clarifies the rule for game music files, so it's clear now that
> packages like
> https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=190267 are ok.
> 
> However, brought up a concern about the disk usage from having duplicate
> packages of this static content on the fedora mirrors.  Clearly most
> game data/music should be in a noarch package, but it still means that
> each dist (fc4, fc5, fc6...) will end up with a duplicate package.
> 
> The recommendation to work around this is to _not_ use the %dist tag on
> large, noarch, game data packages.  This will result in identical
> package filenames when built on each of the branches.  While this won't
> immediately reduce the disk usage on the mirrors, it will be one step
> forward to helping solve the problem.
> 
> Does anyone else see any problem with prohibiting the %dist tag for game
> data packages (unless the packager has a reasonable justification)?
> 

I see no problem in doing this for raidem-music (bug 190267), nor for
worminator-data. But I think we should be very carefull with this, I
dunno why I think this, but I'm afraid we might run into some kinda trouble.

Anyways concider this done for raidem-music.

Regards,

Hans



> --Wart
> 
> 
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