[Bug 183969] Review Request: worminator - Sidescrolling platform and shoot'em up action-game

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Summary: Review Request: worminator - Sidescrolling platform and shoot'em up action-game


https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=183969





------- Additional Comments From wart@xxxxxxxxxx  2006-03-04 21:44 EST -------
(In reply to comment #2)

> * Segfaults on FC4-x86_64.  strace shows that the game hangs after the segfault,
> leaving a lingering worminator process.
> Hmm, this could be because of the old (ancient) allegro in FC-4, unfortunatly it
> can't be upgraded because of .soname changes. Or did you happen to start it
> through ssh , there is are known allegro problems when doing this.

I was running it directly on the desktop, not via ssh.

> * Started up on FC5-i386, but locked up during the tutorial.
> Hmm, it works fine here (x86_64), where exactly did it lock up, did you switch
> to a console and then attach gdb? Can you reproduce this?

This is definitely reproducible, but it happens at slightly different places
during the tutorial.  It's always at or shortly after the 'Press Z to duck'
screen.  gdb shows that it's hung in reset_sound(), and in fact, there is no
sound playing for me.  I'm running this inside of vmware, and it's possible that
vmware is competing with the host system's sound resources.  I'll try to bring
up FC-5 directly and see if it still happens.

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