On Wed, 3 Sep 2008 13:36:41 -0500 (CDT), Jon Ciesla wrote: > > > On Wed, 3 Sep 2008 12:10:13 -0500 (CDT), Jon Ciesla wrote: > > > >> > For example, why games data depend on binaries? > >> > >> So that if we try to upgrade the version of the binaries and not the > >> data, > >> it will fail. > > > > Unconvincing. > > > > Why? Because the game program pkg could require a specific version of > > the data pkg to achieve the same. If game version gets bumped, dep > > would break, since you would need to update data pkg, too. Game requires > > compatible data. So far so good. > > > > However, if the data pkg requires the game pkg (versioned! or else it > > would not be strict enough for your needs), this only increases the > > risk that you need to bump'n'rebuild the data pkg if the game version > > is increased without needing any changed data. It's a superfluous > > dependency that only tries to enhance "yum remove" a bit. > > How? For game data, the convention is to require on name and version, but > not release. If new data is required, it will change the version. If > not, we only increment the binary rpm's release, so the data rpm matches > on version and needs no rebuild. game-0.8 Requires game-data = 0.8 game-data-0.8 Requires game (which version? and why?) Case 1) game-data-0.8 Requires game = 0.8 What happens if game-1.0 is released with unchanged game-data? Then you need to update game-data for nothing else than the broken dep. Case 2) game-data-0.8 Requires game No version. Hence no dep breakage in all cases where you may update game without updating game-data. Instead, a strict dependency is installed in pkg game: game-%{version} Requires game-data = %{SOME_version} Here you can control the game-data version within pkg "game". Dep 1) is really just for "yum remove". -- fedora-devel-list mailing list fedora-devel-list@xxxxxxxxxx https://www.redhat.com/mailman/listinfo/fedora-devel-list