Patrice Dumas wrote:
On Mon, Mar 24, 2008 at 07:11:27PM +0100, Hans de Goede wrote:
Yes fixing them is important, missing prototypes can lead to all sort of
errors and often lead to 64 bit issues (== crashes).
And more specifically? What kid of 64bit issues and for which function?
For that example, I don't mind fixing dome missing prototypes, but all
is certainly a waste of my time.
Anything (any function) that returns a pointer, will be a problem when compiled
on 64 bit without a prototype, as the compiler will assume the return type is
an int, and then cast that to a pointer as needed.
Anything returning a float / double will be a problem regardless of 32/64 bits
as only 32 bits of the returned floating point number will be taken and
interpreted as an int (and then cast back to a float / double if used as such).
Any function called with arguments of different type then expected (for example
a float, where the function expects an int or visa versa) will have the same
problem.
Which is why I say: fix them all.
Regards,
Hans
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