On Tue, Feb 19, 2008 at 03:03:36AM -0600, Callum Lerwick wrote: > > On Mon, 2008-02-18 at 15:42 +0100, Patrice Dumas wrote: > > > I don't think anyone cares quite that much about agg anymore ;) > > > > I guess that the gnash maintainer in OLPC cares, maybe the former owner > > also cares (though it is not that clear). > > It appears gnash can use agg or cairo, but the developers prefer agg. Is > there a reason for this? (Apparently there's an OpenGL renderer too) > Everything else in the universe has been moving to cairo, why do we need > a duplicate project? I suppose its because agg is C++ and apparently so > is gnash. Still, bleh. The main reason why there is only an agg renderer is that the cairo renderer is not finished, certainly because there is nobody to finish it. Also the author of the agg renderer seem to be very happy with agg and always points out that it does all the relevant optimization. I don't think that the reason is that it is in c++. gnash is used in embedded devices, maybe it has less dependencies overall (though cairo hasn't that much dependencies). Also is cairo able to draw on the framebuffer? The OpenGL renderer may be better with accelerated graphics, especially on some embedded devices that have otherwise low performances, but in general is less optimized than agg and also in general (but maybe because less people are working on it), less precise than the agg renderer. -- Pat
Spam detection software, running on the system "biotite.ens.fr", has identified this incoming email as possible spam. The original message has been attached to this so you can view it (if it isn't spam) or label similar future email. If you have any questions, see the administrator of that system for details. Content preview: On Tue, Feb 19, 2008 at 03:03:36AM -0600, Callum Lerwick wrote: > > On Mon, 2008-02-18 at 15:42 +0100, Patrice Dumas wrote: > > > I don't think anyone cares quite that much about agg anymore ;) > > > > I guess that the gnash maintainer in OLPC cares, maybe the former owner > > also cares (though it is not that clear). > > It appears gnash can use agg or cairo, but the developers prefer agg. Is > there a reason for this? (Apparently there's an OpenGL renderer too) > Everything else in the universe has been moving to cairo, why do we need > a duplicate project? I suppose its because agg is C++ and apparently so > is gnash. Still, bleh. [...] Content analysis details: (6.7 points, 5.0 required) pts rule name description ---- ---------------------- -------------------------------------------------- 4.0 HELO_LOCALHOST HELO_LOCALHOST 3.0 LIMSI_22 Sujet : Re abc abc -0.5 SMILEY BODY: Contains one or more Smileys 0.5 BAYES_50 BODY: Bayesian spam probability is 40 to 60% [score: 0.5000] 2.5 LIMSI_C28 RAW: Groupe de 2 ou 3 lettres rété -2.7 AWL AWL: From: address is in the auto white-list
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