On Thu, 2007-12-13 at 17:33 -0600, Callum Lerwick wrote: > I suppose I'll build me a package and see what happens... Okay, got it working but there's some problems. Quake 3 is very stuttery. It seems it runs its audio engine at 22050 which probably has something to do with it: ------ Initializing Sound ------ Initializing SDL audio driver... SDL audio driver is "pulse". SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 512 Channels: 2 Starting SDL audio callback... SDL audio initialized. ----- Sound Info ----- 1 stereo 16384 samples 16 samplebits 1 submission_chunk 22050 speed 0xa587640 dma buffer No background file. ---------------------- Sound initialization successful. I discovered a problem with OpenAL. It dlopen()s libSDL.so, which means it fails if SDL-devel is not installed, in which case it falls back to OSS. With SDL-devel installed, Second Life and OpenArena seem to work okay.
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