On Thu, 2007-12-13 at 14:24 -0600, Callum Lerwick wrote: > > Richi Plana wrote: > > How much extra latency are we getting from this ? I've noticed the extra > > lag in some of our games. > > Probably because SDL is going through ESD? And OpenAL is going to go > through SDL? Which is a completely bogus situation IMHO but it works for > now. Right. If I understand correctly, SDL choked when trying to use PulseAudio as its ALSA device, so we used a last-minute workaround of forcing it to use ESD. See this thread for details: http://article.gmane.org/gmane.linux.redhat.fedora.devel/70224/ > Pulse's ALSA wrapper needs to be fixed to work with SDL and OpenAL > and/or SDL and OpenAL need to get native Pulse support. A preliminary driver was written in April: http://www.nabble.com/PulseAudio-output-for-SDL-to10047401.html I dunno what the status of that is now, but Lennart has said that we'll get native support by F9. Let's hope. -w
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