dragoran wrote:
On 9/25/07, Hans de Goede <j.w.r.degoede@xxxxxx> wrote:
Jochen Schmitt wrote:
Matthew Miller schrieb:
On Tue, Sep 25, 2007 at 03:44:44PM +0200, Alexander Boström wrote:
Actually, I would consider that a bug in the application/game. If it's
Yeah, but since there's thousands of programs with that "bug", the wrapper
is a nicer solution.
For me, this wrapper is not a solution, because I have got a error
message. I'm using the
nvidia driver from rpm.livna.org and stellarium is running fine with
this driver.
So I was force to block BZ #304851
Ugh, I agree this is bad, but not using the wrapper is not the solution, the
wrapper should be fixed. I naively assumed that the nvidea and fglrx drivers
where both using dri as well (I'm pretty sure the fglrx driver is, but I'll
give it a try).
fglrx does while nvidia does _NOT_ use dri
Are you sure? On my system with the nvidia binary drivers from livna:
$ glxinfo | grep -i direct
direct rendering: Yes
...and neverball/neverputt work fine with the wrapper.
Now, the nvidia driver does not load the dri module in xorg.conf,
presumably because the binary driver has DRI built-in.
--Wart
--
fedora-devel-list mailing list
fedora-devel-list@xxxxxxxxxx
https://www.redhat.com/mailman/listinfo/fedora-devel-list