Jochen Schmitt wrote:
Matthew Miller schrieb:
On Tue, Sep 25, 2007 at 03:44:44PM +0200, Alexander Boström wrote:
Actually, I would consider that a bug in the application/game. If it's
Yeah, but since there's thousands of programs with that "bug", the wrapper
is a nicer solution.
For me, this wrapper is not a solution, because I have got a error
message. I'm using the
nvidia driver from rpm.livna.org and stellarium is running fine with
this driver.
So I was force to block BZ #304851
Ugh, I agree this is bad, but not using the wrapper is not the solution, the
wrapper should be fixed. I naively assumed that the nvidea and fglrx drivers
where both using dri as well (I'm pretty sure the fglrx driver is, but I'll
give it a try).
Can you please attach the output of glxinfo for an nvidia card, then I'll try
to come up with a fixed version of the script.
Luckily I put the script in a seperate rpm and did not copy and paste it to a
gazillion game packages, cases like this being exactly the reason to have the
script in one central place.
Regards,
Hans
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