On Fri, 2007-06-29 at 15:46 +0200, Hans de Goede wrote: > Not obviously no, let me try to rephrase my earlier hint. > > No (none whatsover) libGL functions (including glGenTextures) may be called > before an OpenGL context has been created, iow before a window suitable for > openGL rendering has been created. So if this apps tries to loads the textures > above before creating its window, then that will crash with Mesa. > > The trick is to look at the sequence in which window creation (for example SDL > _setVideoMode() with OPENGL flag, and the glGenTextures get called. 99% of all > crashes which in the BT point to glGenTextures() are because of glGenTextures > getting called before the window + openGL context is created. > > I hope that helps, if not please repost the URL to the srpm and I'll take a > look as time permits. That does help! I figured out what was going wrong and now it works on x86_64. Thanks! ~spot -- fedora-devel-list mailing list fedora-devel-list@xxxxxxxxxx https://www.redhat.com/mailman/listinfo/fedora-devel-list