I'm trying to clean up vamos (a GL realistic automotive simulator), but while I can get it to build on my rawhide box, it segfaults upon execution. When I run it through gdb, it says it is segfaulting on: 0x00002aaaac0d2c0b in glGenTextures () from /usr/lib64/libGL.so.1 (gdb) bt #0 0x00002aaaac0d2c0b in glGenTextures () from /usr/lib64/libGL.so.1 #1 0x00002aaaab5818d2 in Vamos_Media::Texture_Image::initialize (this=0x7fff31cc9e30, smooth=false, mip_map=false, texture_wrap=10497) at Texture_Image.cc:94 #2 0x00002aaaab581c34 in Texture_Image (this=0x7fff31cc9e30, file_name=<value optimized out>, smooth=false, mip_map=false, width=1, height=1, texture_wrap=10497) at Texture_Image.cc:74 #3 0x0000000000404bb7 in main (argc=1, argv=0x7fff31cca318) at vamos.cc:214 #4 0x00002aaaad397aa4 in __libc_start_main () from /lib64/libc.so.6 #5 0x00000000004023c9 in _start () I don't know the first thing about writing GL apps, nor has googling imparted me with any useful tidbits. The latest SRPM is here: http://www.auroralinux.org/people/spot/review/vamos-0.5.7-1.fc8.src.rpm Any and all patches or advice is welcomed. Thanks in advance, ~spot -- fedora-devel-list mailing list fedora-devel-list@xxxxxxxxxx https://www.redhat.com/mailman/listinfo/fedora-devel-list