On Thu, 2007-06-28 at 16:58 -0500, Tom "spot" Callaway wrote: > I'm trying to clean up vamos (a GL realistic automotive simulator), but > while I can get it to build on my rawhide box, it segfaults upon > execution. > > When I run it through gdb, it says it is segfaulting on: > > 0x00002aaaac0d2c0b in glGenTextures () from /usr/lib64/libGL.so.1 > (gdb) bt > #0 0x00002aaaac0d2c0b in glGenTextures () from /usr/lib64/libGL.so.1 Try installing debuginfo for /usr/lib64/libGL.so.1 and rerunning. This is just a hunch but is the second argument to glGenTextures a valid non-NULL pointer? (maybe a wrong size assumption 32 vs 64-bit in the Vamos_Media::Texture_Image implementation?) See: http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gentextures.html [snip] Hope this helps Dave -- fedora-devel-list mailing list fedora-devel-list@xxxxxxxxxx https://www.redhat.com/mailman/listinfo/fedora-devel-list