I would image that 3D effects (drop shadows, beveled edges etc) are possible. The downside of SVG is that it's all relatively new and products/libraries are not that common. If you are pitching to a conservative client (military type people for example) you don't want to take risks with the technology. Another thin client option I mentioned in an earlier post is VNC: you can run the application on the server and just use VNC protocol to update a VNC display. Ideal if the thin clients are on a high bandwidth LAN. If you want a fat client with portability: my personal preferences would be Java (SWT or Swing). It sounds like your application is going to be deployed on a controled environment, so I don't think Java would be a problem. If C++ is your language of choice I would agree with one of the previous posters -- you will not go wrong with Qt. Joe. On 3/27/06, Kenneth Porter <shiva@xxxxxxxxxxxxxxx> wrote: > On Monday, March 27, 2006 7:52 PM +0100 Joe Desbonnet > <jdesbonnet@xxxxxxxxx> wrote: > > > Advantage of SVG is that it's a thin client solution: ie you just need > > IE + SVG Plugin or just Firefox 1.5+ > > Does SVG do 3D? I tried a few of the examples and they all looked flat. > That's not a problem for me personally, but the PHB's love the pretty > gizmos, and that's who I'm shopping for. (I'm the guy who looks closely at > the screenshots in reviews to see what's actually happening, instead of > which has the prettier control set. For my own use, I buy for > functionality, not looks. Even in games.) > > -- > fedora-devel-list mailing list > fedora-devel-list@xxxxxxxxxx > https://www.redhat.com/mailman/listinfo/fedora-devel-list > -- fedora-devel-list mailing list fedora-devel-list@xxxxxxxxxx https://www.redhat.com/mailman/listinfo/fedora-devel-list