Re: RFC: Reduce number of packages that are built for i686

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On Thu, Nov 18, 2021 at 2:41 PM Josh Stone <jistone@xxxxxxxxxx> wrote:
>
>
>
> On 11/18/21 10:15 AM, Neal Gompa wrote:
> > On Thu, Nov 18, 2021 at 12:27 PM Josh Stone <jistone@xxxxxxxxxx> wrote:
> >>
> >> On 11/17/21 2:27 PM, Kevin Fenzi wrote:
> >>> And not 'in fedora', but people always bring up steam when these
> >>> disccussions happen. I wonder why they are sticking with 32bit?
> >>
> >> Is that just for the steam client, or also for its many legacy games?
> >> ISTR it provides its own platform libraries for games, only relying on
> >> system libs for stuff like mesa, but I'm not sure how the rpm is really
> >> packaged. Personally, I've moved to the flatpak.
> >
> > All of it is 32-bit (client, games, runtime). Steam also offers a
> > 64-bit runtime, but not many games I own use it.
>
> Sure, but with a private runtime they can run whatever 32-bit code they
> want, as long as our kernel has CONFIG_COMPAT_32=y. But I'm wondering
> how much of Fedora's 32-bit userspace is used by that stuff.
>
> The question "why they are sticking with 32bit?" is easily answered for
> games, because they simply aren't under active development. That doesn't
> mean we're still providing libraries for all of those.
>

I usually gut the Steam runtime and have it use the Fedora libraries,
since they're *better* in a lot of cases.


-- 
真実はいつも一つ!/ Always, there's only one truth!
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