Re: I think we should stop building i686 packages we're not shipping

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On Wed, Sep 1, 2021 at 4:47 AM Dominik 'Rathann' Mierzejewski
<dominik@xxxxxxxxxxxxxx> wrote:
>
> On Wednesday, 01 September 2021 at 10:01, Vitaly Zaitsev via devel wrote:
> > On 31/08/2021 18:53, Matthew Miller wrote:
> > > This is an off-shoot thought of the 32-bit ARM conversation. Right now, we
> > > build stuff like libreoffice for i686, but then (mostly) don't ship it.
> > > This seems like a waste of resources and time.
> >
> > +1. We should only build selected packages for multilib support (Steam,
> > Wine).
>
> That's not enough. As mentioned elsewhere in the thread, we need the
> whole build environment built for i686, including all BuildRequires:.
>
> Also, there are tons of old closed-source i686-only games that depend on
> i686 libraries other than Wine or Steam.
>
      If Fedora aims at running only on x86_64 and 32-bit ARM, this
may be the right time to plan the best way to clean it by purging
antiquated 32-bit ARM and i686 code from it. Old close-source i686
games can run in some emulation; they were designed to run on much
less powerful CPUs anyway.
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