Thank you for Thumbleweed spec file. With some adjustment, the build
almost succeed as the shaders path managed to fail.
On 2020-07-11 12:46 p.m., Robert-André Mauchin wrote:
%cmake \
-B build \
-DUSE_BOOST_WAVE=ON \
-DUSE_PARTIO=OFF \
-DCMAKE_CXX_STANDARD=14 \
-DLLVM_STATIC=0 \
-DENABLERTTI=ON \
-DSTOP_ON_WARNING=OFF \
-DOSL_BUILD_MATERIALX:BOOL=ON \
-DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \
-DOSL_SHADER_INSTALL_DIR:PATH=%{_datadir}/%{name}/shaders/
Neither "-DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \" nor "
-DOSL_SHADER_INSTALL_DIR:PATH=%{_datadir}/%{name}/shaders/" were used by
the build system.
I attempt to move the shaders director to the right path but no no luck.
Resulting build:
https://download.copr.fedorainfracloud.org/results/luya/openshadinglanguage/fedora-rawhide-x86_64/01551025-openshadinglanguage/
It seems the last step before submitting the package for review.
--
Luya Tshimbalanga
Fedora Design Team
Fedora Design Suite maintainer
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