On Fri, Jan 10, 2020 at 10:14:39PM -0500, Neal Gompa wrote: > On Fri, Jan 10, 2020 at 12:52 PM Vít Ondruch <vondruch@xxxxxxxxxx> wrote: > > Dne 10. 01. 20 v 18:33 Fabio Valentini napsal(a): > > > What about "number of commits since last version update" (possibly > > > tagged in git)? That should encompass the possibilities you listed > > > above, is well-defined, and should be most like the current behavior. > > > > That won't work. This assumes that all subpackages have the same version > > as the main package, but that might not be true (it is definitely not true > > for Ruby neither for Perl AFAIK). If nothing else, there must be way to > > override/hint the automation (unless the automation is smart enough to > > detect such scenarios, which would be cool). > > > Yes it will, because the source version is predictable. Version updates > would work off the source RPM version, and that isn't affected by games like > that. > No, it won't as we have competing %{version}-%{release} strings among multiple packages. E.g. perl source bundles an Encode module. And we know the module is updated frequenly on CPAN. Thus we build perl-Encode-V1-R1 from perl.spec, then we build perl-Encode-V1-R2 from CPAN perl-Encode.spec so that R2 >= R1, then we rebuild perl.spec again with disabled perl-Encode subpackage. With unpredictable releases we would have to fake version of the bundled module so that it is always lower than a version of the standalone package. Not impossible but, a nuissance. -- Petr
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