Re: Better interactivity in low-memory situations

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On 9/4/19 3:16 PM, Florian Weimer wrote:
> * Kyle Marek:
>
>> I'm finding that 32G is not necessarily sufficient for compiling clang
>> itself. Similarly I've had a hard time compiling UnrealEngine from
>> source. I usually see ld using up to 12G of memory to link each
>> artifact. Using -j$(nproc) on a 16 VCPU system amplifies the issue. I
>> rely on adding another 32G swap file to complete the job.
> Out of curiosity, which ld do you use?  BFD ld, gold, or LLVM's?
>
> Thanks,
> Florian

In both cases, I believe it was GNU ld.

I know it was GNU ld when building clang/llvm tools itself. I only had
GCC and GNU binutils installed at the time.

UnrealEngine requires clang to compile, but I can't remember for sure if
they finally linked with ld (GNU on my $PATH) or lld.
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