Re: Better interactivity in low-memory situations

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



* Kyle Marek:

> I'm finding that 32G is not necessarily sufficient for compiling clang
> itself. Similarly I've had a hard time compiling UnrealEngine from
> source. I usually see ld using up to 12G of memory to link each
> artifact. Using -j$(nproc) on a 16 VCPU system amplifies the issue. I
> rely on adding another 32G swap file to complete the job.

Out of curiosity, which ld do you use?  BFD ld, gold, or LLVM's?

Thanks,
Florian
_______________________________________________
devel mailing list -- devel@xxxxxxxxxxxxxxxxxxxxxxx
To unsubscribe send an email to devel-leave@xxxxxxxxxxxxxxxxxxxxxxx
Fedora Code of Conduct: https://docs.fedoraproject.org/en-US/project/code-of-conduct/
List Guidelines: https://fedoraproject.org/wiki/Mailing_list_guidelines
List Archives: https://lists.fedoraproject.org/archives/list/devel@xxxxxxxxxxxxxxxxxxxxxxx




[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Index of Archives]     [Fedora Announce]     [Fedora Users]     [Fedora Kernel]     [Fedora Testing]     [Fedora Formulas]     [Fedora PHP Devel]     [Kernel Development]     [Fedora Legacy]     [Fedora Maintainers]     [Fedora Desktop]     [PAM]     [Red Hat Development]     [Gimp]     [Yosemite News]

  Powered by Linux