On Wed, Dec 08, 2004 at 12:39:22PM -0500, Sean Middleditch wrote: > Most commercial games are developed on 2000 or XP and yet still support > 98. Windows does not generally break compatibility and does not > generally have magic compilations environments where the exact same That generally has more to do with the fact that 50% of Windows users are on Win98 and don't plan to move until the are dragged kicking and screaming probably onto 64bit. > that have absolutely no negative impact on how Linux works now for any > users while potentially improving things for other users. Better > packaging isn't going to hurt anyone, but it will help. I haven't yet Im still a little confused the precise points you want to see improve. Can you enumerate them as concise points ?