Re: libxnvctrl status?

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



On 4 February 2014 11:03, Ralf Corsepius <rc040203@xxxxxxxxxx> wrote:
Correct, we could - Similar things are being done at several places in Fedora.

Somewhat oversimplified, the basic requirement is all shipped binaries must be built from OSI-compiliant sources-code and no closed-sources be used.

Well, the "tools" are totally opensource and can be built standalone, libXNVCtrl will interface with the Nvidia X.org driver; but what is the benefit of having them in Fedora if they can't be used without the proprietary blobs?
Currently there's a policy that game engines cannot be shipped in Fedora if the content is not free as well; shouldn't the policy be the same (i.e. allow the engines without content or remove the tools as well)?

Thanks,
--Simone


--
You cannot discover new oceans unless you have the courage to lose sight of the shore (R. W. Emerson).

http://xkcd.com/229/
http://negativo17.org/
-- 
devel mailing list
devel@xxxxxxxxxxxxxxxxxxxxxxx
https://admin.fedoraproject.org/mailman/listinfo/devel
Fedora Code of Conduct: http://fedoraproject.org/code-of-conduct

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Index of Archives]     [Fedora Announce]     [Fedora Kernel]     [Fedora Testing]     [Fedora Formulas]     [Fedora PHP Devel]     [Kernel Development]     [Fedora Legacy]     [Fedora Maintainers]     [Fedora Desktop]     [PAM]     [Red Hat Development]     [Gimp]     [Yosemite News]
  Powered by Linux