On Thu, Oct 06, 2011 at 01:13:21PM +0200, Nicolas Mailhot wrote: > > Le Mer 5 octobre 2011 23:35, Matthew Garrett a écrit : > > > This... works badly. Really. Open gimp and add some text. Now double the > > size of the font. Save the image and open it in image viewer, and zoom > > out so the text is half the size. It doesn't look the same as your > > original text. > > > > Rendering fonts (and even SVGs) well requires you to know the scale that > > you're rendering to. More pixels mean you can add more detail. If you > > shrink that then the additional detail is still there, getting in the > > way of the actually important information. Doing this properly requires > > that the original object renderer be part of the scaling process, and > > doing that on the fly with reasonable performance just isn't part of our > > rendering stack at the moment. > > Which is exactly why forcing 96dpi on displays which have very different pixel > densities *today* is not a good idea at all. Knowing the number of pixels available means that the output will be legible, even if you'd prefer it to be a different size. Rescaling after rendering means that the output will be illegible, even if it's the correct size. Given that we don't have the ability to dynamically re-render everything the moment an application is moved between screens, what's your proposed solution? -- Matthew Garrett | mjg59@xxxxxxxxxxxxx -- devel mailing list devel@xxxxxxxxxxxxxxxxxxxxxxx https://admin.fedoraproject.org/mailman/listinfo/devel