Le Mer 5 octobre 2011 23:35, Matthew Garrett a écrit : > This... works badly. Really. Open gimp and add some text. Now double the > size of the font. Save the image and open it in image viewer, and zoom > out so the text is half the size. It doesn't look the same as your > original text. > > Rendering fonts (and even SVGs) well requires you to know the scale that > you're rendering to. More pixels mean you can add more detail. If you > shrink that then the additional detail is still there, getting in the > way of the actually important information. Doing this properly requires > that the original object renderer be part of the scaling process, and > doing that on the fly with reasonable performance just isn't part of our > rendering stack at the moment. Which is exactly why forcing 96dpi on displays which have very different pixel densities *today* is not a good idea at all. -- Nicolas Mailhot -- devel mailing list devel@xxxxxxxxxxxxxxxxxxxxxxx https://admin.fedoraproject.org/mailman/listinfo/devel