On Sat, 2009-06-13 at 12:20 +0200, drago01 wrote: > On Sat, Jun 13, 2009 at 11:02 AM, Gilboa Davara<gilboad@xxxxxxxxx> wrote: > > On Fri, 2009-06-12 at 21:49 -0700, Adam Williamson wrote: > >> On Sat, 2009-06-13 at 05:43 +0200, Kevin Kofler wrote: > >> > >> > > and no, glxgears is not a benchmark! > >> > > >> > Indeed, glxgears really sucks as as a benchmark, Phoronix's benchmark suite > >> > (as imperfect as it is) is definitely more useful. > >> > >> I keep meaning to file a feature request for glxgears - remove the FPS > >> display...if it's not a benchmark, let's not make it look like one. > > > > > > While not an effective benchmark, but a good tool to check that DRI/DRM > > is working. > > > > Grated, it would have been nice if out-of-the-box OSS OpenGL > > benchmarking and testing tools (outside the closed benchmarks and game > > demos used by the Phoronix suite), but for now, we are more-or-less > > limited to glxgears... > > There are alot of open source games[1} that are useable to for benchmarking. > glxgears is NOT a benchmark. If you don't have anything but glxgears > than you have NO benchmark. > > [1]: openarena, nexuiz, ... > True, But nexuiz, open arena and the rest of the ioquake / cube are unavailable on most distributions (E.g. EL5) and their sheer size (100's of MBs) makes them far less effective. glxgears, on the other hand is available more-or-less out of the box and requires <50K. As long as you respect the fact that glxgears can -only- be used to verify that your OpenGL stack is more-or-less working as it should, I see no problem in using it. - Gilboa -- fedora-devel-list mailing list fedora-devel-list@xxxxxxxxxx https://www.redhat.com/mailman/listinfo/fedora-devel-list