On Tue, May 19, 2009 at 10:47 AM, Ewan Mac Mahon <ewan@xxxxxxxxxxxxxx> wrote: > > The problem with FreeCiv is that the only distinction between a city or > unit of one nation and one of another is the flag[1], so there doesn't > seem to be any simple way to remove them. Hmm, right I forgot they're on the units too, I was just thinking of the civilization selection screen. Well, the fix for Freeciv might have to be that civilizations get randomly assigned block colors. > There's also the fact that FreeCiv in particular contains Tibet as a > playable nation; even if the flag were removed, I don't think refering > to the Tibetan nation would pass muster in China. That being the case > we're either going to need to go a lot further than removing just flags, > or accept that generic Fedora won't be 'China safe', in which case we > might as well leave the flags alone. Here's the problem though, there are some obvious gaps in the Freeciv civilization list as I mentioned before. Some of which would be offensive to a large swath of the Western world, some which would be extremely controversial in smaller areas of the world, etc. What happens if one of those items gets added to the civilization list upstream? (Do they have a policy?) Actually let's be practical here and admit Freeciv is a pretty special case. The main thing we want to squash is things like flags in input method selection which is very prominent in the UI, and flags in bittorrent clients whose removal doesn't at all substantially affect the operation of the software. Maybe we need a flag in the RPM .spec to say "this package contains geopolitical symbols" and mark all of Freeciv as that. -- fedora-devel-list mailing list fedora-devel-list@xxxxxxxxxx https://www.redhat.com/mailman/listinfo/fedora-devel-list