Thanks for sharing some of the attempts from before. Here are some more:
http://www.youtube.com/watch?v=RZcJOZC38iQ
http://www.youtube.com/watch?v=6jhoWsHwU7w
I feel like I need to defend the idea. This idea is unlike all those. It is most like the doom one, but the doom one was only an interface for a process manager and it seems you could get the job done quicker with a normal window. It is unlike the bob one because it isn't a complete break from the feel of the previous operating system. It is unlike the 3D os in my first link because the windows are laid out in 3D instead of 2D and you move your character around instead of moving the windows around. It is unlike bumptop because it isn't one 3D room. It is a 3D house.
If the idea makes organization of windows easier and navigation more pleasant and it increases productivity, the chance of failure will be less. While providing lots of eye candy, the goal of this is to create a spacial user interface. Since humans naturally are spacial (remembering where things are in 3D space) and sorted lists are a little less natural, designing your own house and walking into the GIMP room is more relaxing on the brain then hunting for GIMP in a sorted list. And then if you need to switch from GIMP to Firefox, you just walk out of the GIMP room into the firefox room - which is also less taxing on the brain then locating the firefox window you were on before in the list of open windows in one of your workspaces. Also, if it is delivered in small chunks and each chunk provides something cool, then even if it eventually fails, a lot of progress is made that you can keep. What I mean is, after creating a 3D background we decide against it, well then at least we got a 3D background out of it.
Innovation always has some risk in it but it always has even greater reward. How about we just start with creating a 3D background and see what goes from there? We'll get input from users really fast if they like it or not, and some of that early input might help shape the finished outcome toward the better.
Thanks,
Matthew Whittle
On Tue, Oct 16, 2012 at 6:05 AM, Matthew Miller <mattdm@xxxxxxxxxxxxxxxxx> wrote:
On Tue, Oct 16, 2012 at 11:30:00AM +0300, Nicu Buculei wrote:Actually, in fact, someone did the whole 3D-game-as-user-interface thing.
> It was tried before, then the computers did only 2D graphics:
> http://www.youtube.com/watch?v=ZegWedG-jk4
Took me a bit to find it because I remembered it as based on Castle
Wolfenstein, but it was Doom:
"Doom as an Interface for Process Management"
http://www.cs.unm.edu/~dlchao/flake/doom/chi/chi.html
--
Matthew Miller ☁☁☁ Fedora Cloud Architect ☁☁☁ <mattdm@xxxxxxxxxxxxxxxxx>
_______________________________________________
design-team mailing list
design-team@xxxxxxxxxxxxxxxxxxxxxxx
https://admin.fedoraproject.org/mailman/listinfo/design-team
_______________________________________________ design-team mailing list design-team@xxxxxxxxxxxxxxxxxxxxxxx https://admin.fedoraproject.org/mailman/listinfo/design-team