[Bug 92923] SGPR spilling

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Comment # 5 on bug 92923 from
Version:  OpenGL 3.0 [3.0 Mesa 11.2.0-devel (git-bca1805)]
Renderer: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.8.0)

No more crashes with the current game version and mesa git/llvm svn, but it
runs with 1 FPS (with very rare boosts to 45-60 FPS) on lowest settings. The
log file still looks like before as far ar I can tell.

This was probably my last test with AMD/mesa.


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